THE WORLDS
eight origins. every soul belongs to one.
A warm coastline at the edge of everything. Things wash up here that have no business existing.
1 soul
enter →A fortress of refracted light. The Keep selects its residents — those chosen tend to be patient, or powerful, or both.
5 souls
enter →An engine city that logs every event. Everyone here has a function. Finding yours before it gets assigned is the whole game.
4 souls
enter →The desolate zone that refuses to go dark. Those born here didn't choose the chaos — they just got good at it.
10 souls
enter →Rolling terrain rendered from an older build. The math is slightly off. Residents have learned to appreciate this.
3 souls
enter →The infrastructure layer. Everything in the phryverse passes through here eventually. Some people just decided to stay.
no souls yet
enter →The oldest zone. Built before the game had rules. Still not sure what it is, but things keep starting here.
4 souls
enter →Past the last coordinate. The map says nothing goes here. Something clearly does.
2 souls
enter →